General Guidelines
Players should create Wranglers as described in the Monster Wrangler core rules. This includes selecting two Abilities for your Wrangler, up to three Perks, up to three Flaws, and choosing a single Juvenile monster as their starter monster.
By default, Wranglers are Juveniles. If you wish to play an Adult character (which includes mature teenagers), make sure to pick up the Adult Perk. Both Juveniles and Adults are perfectly acceptable in this game!
Please note whether your character is a Competitor (which is strongly encouraged) or a Spectator (if you're not going to be able to play in any matched but still want to hang out and RP).
Background Considerations
If you wish to form connections to another PC before the game begins, please keep in mind that real life events might force either yourself or the other person to drop. It is perfectly fine to make a character that has exchanged letters to another or who has encountered another character before, but please do not set up things in such a way that if your partner drops, your character will lose their motivation (and visa versa).
This game revolves around "The Oceanside Rumble" tournament, but participating in the tournament is optional. If you wish to have your character spectate the event, that's perfectly fine, too!
Application Process
Once your character is finished, send the completed character sheet and background to Mindshred@hotmail.com. Then, register an account on this side under your character's name. All character sheets should follow the format listed below; those that do not will be returned unread and unapproved.
Once we've looked over your character, we'll activate your account and send you an email. We won't be starting the game until our launch date, but we'll open up the OOC boards a few days before then so that everyone can get settled into place.
You will also be given a private forum, which will contain a copy of your character sheets for both yourself and your monster; only you and the GMs will be able to access this forum. Your private forum is yours to use as you see fit. It is the easiest way to contact and hold discussions with the GMs, but you can also use it to make personal notes.
Posting Styles
When you speak in character, please use quotation marks to do so, without using colored text. If you wish to add an OOC comment on your post, please do so via parenthesis at the very end of your post.
Signatures
Signatures are a great way to convey information about your character to others at a glance.
Your character's signature should include whether they are Juvenile or Adult, any Perks or Flaws that would be readily noticeable (i.e., Famous, Infamous, or Large), and any items that your character carries around with them. You may optionally include which nation your character is from, if you wish.
Your signature should also list your character's Bonded monsters, by name and species.
If your character dies, please do not delete your signature, as it makes things confusing for people who read through threads after the game is over. Adding a note about the day your character died is perfectly acceptable.
See the following post for an example of proper signature formatting.
Character Creation
- Chandra Ellison
- Posts: 28
- Joined: Fri Mar 10, 2023 10:30 am
Re: Character Creation
Chandra Ellison
Adult
Competitor
Strength: 2
Agility: 2
Energy: 3
Mind: 3
Speed: 2
Vitality: 2
Defense: 2
Willpower: 3
Armor: 0
Health: 8
Movement: 30 ft.
Size: Medium (5' 8" tall)
Bonded Limit: 2
Skills:
Athletics (Varies) 1
Brawl (Strength) 2
Investigate (Mind) 1
Monster Lore (Mind) 2
Nature (Mind) 2
Persuade (Energy) 1
Scrutiny (Energy) 1
Wrangle (Energy) 2
Abilities
Perks
Flaws
~ ~ ~
Arsenio
Juvenile Scovine
Strength: 1
Agility: 2
Energy: 3
Mind: 2
Speed: 2
Vitality: 3
Defense: 2
Willpower: 2
Armor: 0
Health: 8
Movement: 15 ft.
Size: Small (2' 8" tall)
Innate Traits
Secondary Trait
Techniques
Adult
Competitor
Strength: 2
Agility: 2
Energy: 3
Mind: 3
Speed: 2
Vitality: 2
Defense: 2
Willpower: 3
Armor: 0
Health: 8
Movement: 30 ft.
Size: Medium (5' 8" tall)
Bonded Limit: 2
Skills:
Athletics (Varies) 1
Brawl (Strength) 2
Investigate (Mind) 1
Monster Lore (Mind) 2
Nature (Mind) 2
Persuade (Energy) 1
Scrutiny (Energy) 1
Wrangle (Energy) 2
Abilities
- Command: Callout Out - As a Standard Action, this character may command one of her monsters within 60 ft. to use a Technique named by this character. Until the start of this character's next turn, the monster improves its Success Value by 1 when it uses the named Technique.
Combat Maneuvers - When this character makes a successful Melee attack, she generates one additional Raise.
Perks
- Acrobatic - When this character makes a Skill Roll to avoid falling or becoming Prone, she improves her Success Value by 2. In addition, the distance this character must fall before suffering falling damage is doubled (i.e., she suffers 1 Damage per full 40 ft. increment fallen, instead of 1 Damage per full 20 ft. increment).
Adult - This character is an Adult. Her movement increases by +5 ft., and she gains +2 Health. She has -1 Bonded Limit.
Flaws
- Overconfident - This character must attempt a Difficulty 2 Mind Roll before she or one of her monsters attempts to leave combat or concede a battle. On a failure, the character (and/or her monsters) remains in combat and cannot attempt to leave combat or concede the battle until the start of her next turn (when she can attempt again).
~ ~ ~
Arsenio
Juvenile Scovine
Strength: 1
Agility: 2
Energy: 3
Mind: 2
Speed: 2
Vitality: 3
Defense: 2
Willpower: 2
Armor: 0
Health: 8
Movement: 15 ft.
Size: Small (2' 8" tall)
Innate Traits
- Fire Resistant - At the start of this character's turn, it lowers the value of its Burning status by 2.
Turn It Up - When this character is Bloodied, it adds +X dice to the dice pools of its Fire Techniques, where X is equal to its remaining Health.
Unhindered - This character is unaffected by Difficult Terrain and cannot have its movement reduced. When this character makes an Ability Roll to retain its balance, it adds +3 dice to its dice pool.
Secondary Trait
- Volatile Peppers - After this character makes a successful attack with a Tendril Technique, affected targets become Burning 1.
Techniques
- Fire: Scorcher 2, Cinderfall 2
Tendril: Whip 2, Chastise 1
Arensan • Adult • Acrobatic • Overconfident
Carries: Nature Skill Kits x2, Health Spray x2, Dousing Spray x3
Df 2 - Wp 3
Monsters:
Arsenio, Juvenile Scovine
Df 2 - Wp 2
Carries: Nature Skill Kits x2, Health Spray x2, Dousing Spray x3
Df 2 - Wp 3
Monsters:
Arsenio, Juvenile Scovine
Df 2 - Wp 2