General GM Questions
General GM Questions
If you have general questions about the game or mechanics, feel free to post them here. 
- Mara Froste
- Posts: 266
- Joined: Tue Mar 28, 2023 6:15 pm
Re: General GM Questions
Mara Froste
Adult • Overprotective • Arensan
accompanied by Blitz:, female juvenile staguar , Tinder: female juvenile Tayirramad, and Dante:male juvenile Tayirramad
formerly accompanied by Talia, Juvenile Taichen (deceased)
Df:3 Wp:2
carries: Craft: cooking kit and a Health spray
"Speaking", thinking
Adult • Overprotective • Arensan
accompanied by Blitz:, female juvenile staguar , Tinder: female juvenile Tayirramad, and Dante:male juvenile Tayirramad
formerly accompanied by Talia, Juvenile Taichen (deceased)
Df:3 Wp:2
carries: Craft: cooking kit and a Health spray
"Speaking", thinking
Re: General GM Questions
Simple enough that you don't need a roll.
Re: General GM Questions
If I wanted to do some wildlife hunting (not fish), which would be the best place forumwise to do it?
Wildfire Girl * Hunter * Infamous * Fireproof * Beast tongue * Profile
Df 3 * WP 3
Always accompanied by Riki - Juvenile Maguana
Df2 * WP 2
Often carries: Bow, arrows, travel bag.
"Speaking", thinking, Beast language
Df 3 * WP 3
Always accompanied by Riki - Juvenile Maguana
Df2 * WP 2
Often carries: Bow, arrows, travel bag.
"Speaking", thinking, Beast language
- Mara Froste
- Posts: 266
- Joined: Tue Mar 28, 2023 6:15 pm
Re: General GM Questions
So it's fair to say it made a serving per success in case people want food?
Mara Froste
Adult • Overprotective • Arensan
accompanied by Blitz:, female juvenile staguar , Tinder: female juvenile Tayirramad, and Dante:male juvenile Tayirramad
formerly accompanied by Talia, Juvenile Taichen (deceased)
Df:3 Wp:2
carries: Craft: cooking kit and a Health spray
"Speaking", thinking
Adult • Overprotective • Arensan
accompanied by Blitz:, female juvenile staguar , Tinder: female juvenile Tayirramad, and Dante:male juvenile Tayirramad
formerly accompanied by Talia, Juvenile Taichen (deceased)
Df:3 Wp:2
carries: Craft: cooking kit and a Health spray
"Speaking", thinking
Re: General GM Questions
Sure, if you want to roll with that.Mara Froste wrote: ↑Mon Apr 03, 2023 3:43 pmSo it's fair to say it made a serving per success in case people want food?
- Milo Whitewood
- Posts: 338
- Joined: Sun Apr 02, 2023 10:17 pm
Re: General GM Questions
How does Hidden work in relation to area of effect attacks? I imagine some common sense is needed...?
Example 1) Monster A is fighting a Staguar. The Staguar finished its turn by moving into a 5ft cloud effect where it used a reaction to become Hidden 2 thanks to Stalker, which all happens before Monster A's next turn. Monster A now cannot see the Staguar and cannot target it directly. It could have a reaction to try detecting the Staguar. However, it saw the Staguar enter the 5ft cloud. Can it instead target that area with a suitable AOE attack under the belief the Staguar is there?
Example 2) This time the Staguar is hidden in some undergrowth when Monster A and its wrangler enter the area. They know a Staguar is in the area as they came across tracks, but they haven't seen it and they have no clue where it is. Can Monster A use AOE attacks against the Staguar?
I imagine 1) is 'yes' as that seems reasonable, while 2) is an absolute 'no' as Monster A has no reason to believe the Staguar is immediately nearby and certainly no reason to target an AOE in any particular direction?
Example 1) Monster A is fighting a Staguar. The Staguar finished its turn by moving into a 5ft cloud effect where it used a reaction to become Hidden 2 thanks to Stalker, which all happens before Monster A's next turn. Monster A now cannot see the Staguar and cannot target it directly. It could have a reaction to try detecting the Staguar. However, it saw the Staguar enter the 5ft cloud. Can it instead target that area with a suitable AOE attack under the belief the Staguar is there?
Example 2) This time the Staguar is hidden in some undergrowth when Monster A and its wrangler enter the area. They know a Staguar is in the area as they came across tracks, but they haven't seen it and they have no clue where it is. Can Monster A use AOE attacks against the Staguar?
I imagine 1) is 'yes' as that seems reasonable, while 2) is an absolute 'no' as Monster A has no reason to believe the Staguar is immediately nearby and certainly no reason to target an AOE in any particular direction?
Amorian • Juvenile • Courageous • Overconfident • Claustrophobic
Carries: Engineering, Wrangler and Medicine skill hits, repair spray, flashlight, travel pack, rope, phone
Df 2 - Wp 4
Monsters:
Diva - Decrepit Warwolf
Df 2 - Wp 1
Carries: Engineering, Wrangler and Medicine skill hits, repair spray, flashlight, travel pack, rope, phone
Df 2 - Wp 4
Monsters:
Diva - Decrepit Warwolf
Df 2 - Wp 1
- Calico Carter
- Posts: 642
- Joined: Tue Mar 28, 2023 11:00 pm
Re: General GM Questions
I believe Monty Python covers this...Milo Whitewood wrote: ↑Mon Apr 03, 2023 10:39 pmHow does Hidden work in relation to area of effect attacks? I imagine some common sense is needed...?
Example 1) Monster A is fighting a Staguar. The Staguar finished its turn by moving into a 5ft cloud effect where it used a reaction to become Hidden 2 thanks to Stalker, which all happens before Monster A's next turn. Monster A now cannot see the Staguar and cannot target it directly. It could have a reaction to try detecting the Staguar. However, it saw the Staguar enter the 5ft cloud. Can it instead target that area with a suitable AOE attack under the belief the Staguar is there?
Example 2) This time the Staguar is hidden in some undergrowth when Monster A and its wrangler enter the area. They know a Staguar is in the area as they came across tracks, but they haven't seen it and they have no clue where it is. Can Monster A use AOE attacks against the Staguar?
I imagine 1) is 'yes' as that seems reasonable, while 2) is an absolute 'no' as Monster A has no reason to believe the Staguar is immediately nearby and certainly no reason to target an AOE in any particular direction?
Adult * Allegedly burned her hometown down once * Nimble * Amorian
Carries: Strollman, rations, and monster chow
DF:3 WP:2
Travels with: Orlok (Juvenile Male Saturnadus and Reigning Champ) Personality- Wise-assed bug
DF:2 WP:3
and
Surtr (Juvenile Male Maguana) Personality: Surly
DF:2 WP:2
Carries: Strollman, rations, and monster chow
DF:3 WP:2
Travels with: Orlok (Juvenile Male Saturnadus and Reigning Champ) Personality- Wise-assed bug
DF:2 WP:3
and
Surtr (Juvenile Male Maguana) Personality: Surly
DF:2 WP:2
Re: General GM Questions
Yup!Milo Whitewood wrote: ↑Mon Apr 03, 2023 10:39 pmHow does Hidden work in relation to area of effect attacks? I imagine some common sense is needed...?
Example 1) Monster A is fighting a Staguar. The Staguar finished its turn by moving into a 5ft cloud effect where it used a reaction to become Hidden 2 thanks to Stalker, which all happens before Monster A's next turn. Monster A now cannot see the Staguar and cannot target it directly. It could have a reaction to try detecting the Staguar. However, it saw the Staguar enter the 5ft cloud. Can it instead target that area with a suitable AOE attack under the belief the Staguar is there?
Area attacks are a very good counter to the Hidden Condition.
They could technically use Area attacks, but since they don't know where the Staguar actually is, that might very well involve firing off attacks to hit random areas in the hopes that they hit the Staguar. Those attacks might not include any targets at all in their affected area... or you might get lucky and hit the Hidden Staguar (or even another hiding monster).Example 2) This time the Staguar is hidden in some undergrowth when Monster A and its wrangler enter the area. They know a Staguar is in the area as they came across tracks, but they haven't seen it and they have no clue where it is. Can Monster A use AOE attacks against the Staguar?
Also note that monsters don't get Rage unless they're in combat. They can still use Techniques in a narrative sense outside of combat, which is probably what this would count as from the description, but they don't actually start ticking up in Rage until they join a combat.
- Milo Whitewood
- Posts: 338
- Joined: Sun Apr 02, 2023 10:17 pm
Re: General GM Questions
Thanks MS, that's a really helpful point about 2) and techniques and rage. I was thinking targeting the exact spot would be very much metagaming, but you're right, firing a few blasts here and there might be a good idea to startle a hiding monster or to check if there is one in the area.
Or a good way of annoying/scaring an otherwise docile monster into attacking you!
Cheers!
Or a good way of annoying/scaring an otherwise docile monster into attacking you!
Cheers!
Amorian • Juvenile • Courageous • Overconfident • Claustrophobic
Carries: Engineering, Wrangler and Medicine skill hits, repair spray, flashlight, travel pack, rope, phone
Df 2 - Wp 4
Monsters:
Diva - Decrepit Warwolf
Df 2 - Wp 1
Carries: Engineering, Wrangler and Medicine skill hits, repair spray, flashlight, travel pack, rope, phone
Df 2 - Wp 4
Monsters:
Diva - Decrepit Warwolf
Df 2 - Wp 1
- Ashley Elle
- Posts: 183
- Joined: Thu Mar 23, 2023 10:14 pm
Re: General GM Questions
So, can I try to create a trap using Nature/Mind to try to catch a Chasma since I'm a Trapper? What would the difficulty be? Would it be more to try to catch a juvenile or can I just say I'm making the trap smaller?
Also, would Ashley know if the Chasma are likely to hang around their captured comrade? She wouldn't want to walk into an ambush.
Also, would Ashley know if the Chasma are likely to hang around their captured comrade? She wouldn't want to walk into an ambush.
Juvenile * Famous * Pop Star * Vermin Whisperer
Carries: Nature Kit/Wrangler Kit/Baby Carriage (when appropriate)
Mr. Wiggles
Kleeth * The OG Best Friend * Spoiled Rotten
Miss Sparkles
Vespark * The New Best Friend * Easy-Going
Carries: Nature Kit/Wrangler Kit/Baby Carriage (when appropriate)
Mr. Wiggles
Kleeth * The OG Best Friend * Spoiled Rotten
Miss Sparkles
Vespark * The New Best Friend * Easy-Going
Re: General GM Questions
You can toss a random trap out in the field and hope that something wanders into it, but it's probably going to be more effective if you use Monster Bait, which you can use to lure in monsters of specific categories (in this case, Vermin). Since Chasma are low-Rarity, they're not too difficult to lure out.Ashley Elle wrote: ↑Mon Apr 03, 2023 11:39 pmSo, can I try to create a trap using Nature/Mind to try to catch a Chasma since I'm a Trapper? What would the difficulty be? Would it be more to try to catch a juvenile or can I just say I'm making the trap smaller?
Also, would Ashley know if the Chasma are likely to hang around their captured comrade? She wouldn't want to walk into an ambush.
- Ashley Elle
- Posts: 183
- Joined: Thu Mar 23, 2023 10:14 pm
Re: General GM Questions
Would it be possible to create monster bait using Nature? There is the rotting leg after all.
Juvenile * Famous * Pop Star * Vermin Whisperer
Carries: Nature Kit/Wrangler Kit/Baby Carriage (when appropriate)
Mr. Wiggles
Kleeth * The OG Best Friend * Spoiled Rotten
Miss Sparkles
Vespark * The New Best Friend * Easy-Going
Carries: Nature Kit/Wrangler Kit/Baby Carriage (when appropriate)
Mr. Wiggles
Kleeth * The OG Best Friend * Spoiled Rotten
Miss Sparkles
Vespark * The New Best Friend * Easy-Going
Re: General GM Questions
Hmm... I'd say, two uses of a Nature Kit and a Difficulty 2 Nature (Mind) Skill Roll.Ashley Elle wrote: ↑Mon Apr 03, 2023 11:50 pmWould it be possible to create monster bait using Nature? There is the rotting leg after all.
The rotting leg isn't of too much interest, as they already got all the meat they wanted off of it.
- Milo Whitewood
- Posts: 338
- Joined: Sun Apr 02, 2023 10:17 pm
Re: General GM Questions
What roll(s) would it be to find out what Beast type monsters are in the area? Milo would ask around about it too. He's interested in Staguars and Nappen, as they seem to commonly known to live in the wilds here.
Amorian • Juvenile • Courageous • Overconfident • Claustrophobic
Carries: Engineering, Wrangler and Medicine skill hits, repair spray, flashlight, travel pack, rope, phone
Df 2 - Wp 4
Monsters:
Diva - Decrepit Warwolf
Df 2 - Wp 1
Carries: Engineering, Wrangler and Medicine skill hits, repair spray, flashlight, travel pack, rope, phone
Df 2 - Wp 4
Monsters:
Diva - Decrepit Warwolf
Df 2 - Wp 1
Re: General GM Questions
Chasma, Treconda, and Nappen are pretty common to the region and won't take any sort of roll to know about; those are freebies.Milo Whitewood wrote: ↑Mon Apr 03, 2023 11:56 pmWhat roll(s) would it be to find out what Beast type monsters are in the area? Milo would ask around about it too. He's interested in Staguars and Nappen, as they seem to commonly known to live in the wilds here.
Beyond that, you could try a Difficulty 1 Monster Lore (Mind) Skill Roll to get a sense for what sort of monsters are likely to be around the region.
- Dion Moore
- Posts: 35
- Joined: Mon Apr 03, 2023 5:02 pm
Re: General GM Questions
In the Region Info thread you mention that "Further south, in the grasslands, lurk Zephid and Staguar...", is it possible to travel far enough south to find and catch a Zephid?
Kersan • Juvenile • Infamous • Poor • Scrawny • Stressed • Determined
Carries: Very little if anything
DF: 3 WP: 3
Monster: Morty the Mycetar
DF: 1 WP: 2
Profile
Carries: Very little if anything
DF: 3 WP: 3
Monster: Morty the Mycetar
DF: 1 WP: 2
Profile
Re: General GM Questions
It's going to be a bit of a trip on foot, but yes, that should be possible.Dion Moore wrote: ↑Wed Apr 05, 2023 12:30 amIn the Region Info thread you mention that "Further south, in the grasslands, lurk Zephid and Staguar...", is it possible to travel far enough south to find and catch a Zephid?
I'll make a location for it!
- Carl Heinrich Mauser
- Posts: 104
- Joined: Sat Apr 01, 2023 7:47 pm
Re: General GM Questions
When a Warwolf uses its Energy Cannon to use a Technique, what Tech Rank should be used in the corresponding Tech Roll?
Competitor · Juvenile · Mechanic
Strong Voice · Bad Vision · Antisocial
DF 2 · WP 5
Accompanied by: Killbot Rex (a sturdy Warwolf) and a box
Strong Voice · Bad Vision · Antisocial
DF 2 · WP 5
Accompanied by: Killbot Rex (a sturdy Warwolf) and a box