The monsters begin the battle 30 ft. from their Wranglers, and 20 ft. from each other.
Monsters gain 2 Rage at the start of each of their turns. Please post your monster's current Health and Rage, as well as distance from the opponent and current status effects, in each of your posts.
You may concede on your turn, and if you have the Overprotective Flaw, you must make your roll to avoid conceding when your monster becomes Bloodied (half health) and when it takes damage while Bloodied. If you have Overconfident, you must pass your roll to concede.
If your monster is damaged past 0 Health, the opponent makes an Injury Roll to see if your monster becomes Injured.
Riki, Maguana
Df 2, Wp 2
Armor 1
Health 8/8
Imposing Fighter: After this character damages an opponent with a Melee attack, the opponent becomes Frightened 1 (or Frightened 2 if this character is Bloodied).
Internal Heat: At the start of this character's turn, any characters stuck to this character suffer 1 Fire Damage, ignoring Armor.
Smolder: This character suffers no Damage from the Burning status. When this character hits an opponent with a Melee attack, it may lower the value of its Burning status by 1 to make the opponent become Burning 1.
Focus: If this character is Bloodied, after it rolls dice, it may spend 1 Rage to reroll its entire dice pool (including any bonus dice gained from explosions) once per dice roll
Nyx, Magnox
Df 1, Wp 2
Armor 1
Health 8/8
Battering Ram: After this character finishes a Movement Action, it if moved at least 20 ft. in a straight line and ended its movement in Melee with an opponent, it may spend 1 Rage. If it does so, the opponent becomes Prone.
Magnetic: Constructs within 30 ft. of this character must use twice as much movement to move away from this character. At the start of this character's turn, every Construct within 30 ft. moves 5 ft. toward this character.
Team Player: After this character generates Rage, it may choose to transfer 1 Rage from itself to a friendly monster within 10 ft.
Sharp Horn: The Success Values of this character's Horn Techniques are improved by 1.
Initiative
13 - Rayfe Drathmire
5 - Fiadh
~ ~ ~
10 - Riki
8 - Nyx