Some people claim that the Construct was sent back in time from the future to terminate monsters that will one day become champions, but those people are probably idiots. In any event, someone needs to stop it!
(Remember, it takes extra time slots to join this event, due to grasslands.)
Participants: Any number of Wranglers and their monsters.
Rules: Characters participating in this thread make each of the indicated Skill Rolls listed below.
- Tracking It Down: Chasma nest in large, bulbous hives made from regurgitated wood pulp. In order to destroy the nests, characters will first have to find them.
Each character makes a Knowledge: Nature (Mind) Skill Roll at a Difficulty 2. The character's Bonded monsters can assist her, transforming this into a Cooperative Roll (i.e., each character makes a Skill Roll, and all the successes are added together before consulting the Difficulty). Note that for monsters, who lack Skills, this will be a straight Mind Roll.
On a success, the character finds the Jinglot. The character gains 2 Termination Points, plus 1 Termination Point per spent Raise. On a failure, the character gains no Termination Points and spends the evening wandering in the grasslands in search of the Jinglot and cannot advance further in this event.
Evasive Maneuvers!: The Jinglot opens fire on the characters with its electricity cannon! Each character makes a Difficulty 5 Athletics (Speed) Skill Roll to leap for cover behind a rock or fallen tree. The character's Bonded monsters can assist her, transforming this into a Cooperative Roll (i.e., each character makes a Skill Roll, and all the successes are added together before consulting the Difficulty). Note that for monsters, who lack Skills, this will be a straight Speed Roll.
On a success, the character evades the attack and gains 3 Termination Points, plus 1 Termination Point per spent Raise. On a failure, the character and each of their participating monsters suffers 1 damage, ignoring Armor, for each point by which they fail to meet the Difficulty. (Thus, if a character had a final result of 2, they and each of their monsters would suffer 3 Damage, ignoring Armor.)
Calculate Weak Points!: It has to have a weakness...
Each character makes an Engineering (Mind) Skill Roll at Difficulty 2 to assess the machine's weak points. On a success, the character earns 2 Termination Points. Each Raise may be spent to improve the Success Values of all rolls made in the following "Scrap It!" section by 1.
Scrap It!: Time for a counter-attack!
Each character makes their choice of an Archery (Agility), Brawl (Strength), Firearms (Agility), Heavy Weapons (Strength), Light Weapons (Strength), or Thrown (Agility) Skill Roll at Difficulty 2 to attack the Jinglot. The character's Bonded monsters can assist her, transforming this into a Cooperative Roll (i.e., each character makes a Skill Roll, and all the successes are added together before consulting the Difficulty). Instead of making a Skill Roll as noted above, each monster makes a single Tech Roll with one of their Techniques.
On a success, the character damages the Jinglot and earns 2 Termination Points, plus 1 Termination Point per spent Raise. On a failure, the character and their monsters fail to damage the machine and each suffer 1 Damage from its counter-attacks.
Conclusion: At the end of the event, the Termination Points earned by each character will be compared, and the character with the most Termination Points will land the final blow on the machine.
Everyone who found the monster will receive the thanks of the city and will receive 20 onz from AMBA for helping deal with the weird Jinglot. The character with the most Termination Points may bond with the (now Decrepit) Construct as it reboots, with no roll necessary.
(Note: This is a special shiny Jinglot, so it's gonna be weird.)