Rank 1, which can be improved normally via xp.Carl Heinrich Mauser wrote: ↑Wed Apr 05, 2023 2:52 pmWhen a Warwolf uses its Energy Cannon to use a Technique, what Tech Rank should be used in the corresponding Tech Roll?
General GM Questions
Re: General GM Questions
- Ashley Elle
- Posts: 183
- Joined: Thu Mar 23, 2023 10:14 pm
Re: General GM Questions
Juvenile * Famous * Pop Star * Vermin Whisperer
Carries: Nature Kit/Wrangler Kit/Baby Carriage (when appropriate)
Mr. Wiggles
Kleeth * The OG Best Friend * Spoiled Rotten
Miss Sparkles
Vespark * The New Best Friend * Easy-Going
Carries: Nature Kit/Wrangler Kit/Baby Carriage (when appropriate)
Mr. Wiggles
Kleeth * The OG Best Friend * Spoiled Rotten
Miss Sparkles
Vespark * The New Best Friend * Easy-Going
- Milo Whitewood
- Posts: 338
- Joined: Sun Apr 02, 2023 10:17 pm
Re: General GM Questions
Can monsters exit the match area during a match? (or do walls stop this?)
If they do, especially involuntarily, is there a victory condition for an enemy being kept out of the 'fighting area' for a certain amount of rounds? A 'ring out' as it were?
I imagine a flying monster that breaks the 8ft height ruling is forfeited?
If they do, especially involuntarily, is there a victory condition for an enemy being kept out of the 'fighting area' for a certain amount of rounds? A 'ring out' as it were?
I imagine a flying monster that breaks the 8ft height ruling is forfeited?
Amorian • Juvenile • Courageous • Overconfident • Claustrophobic
Carries: Engineering, Wrangler and Medicine skill hits, repair spray, flashlight, travel pack, rope, phone
Df 2 - Wp 4
Monsters:
Diva - Decrepit Warwolf
Df 2 - Wp 1
Carries: Engineering, Wrangler and Medicine skill hits, repair spray, flashlight, travel pack, rope, phone
Df 2 - Wp 4
Monsters:
Diva - Decrepit Warwolf
Df 2 - Wp 1
- Milo Whitewood
- Posts: 338
- Joined: Sun Apr 02, 2023 10:17 pm
Re: General GM Questions
One last one. If a monster becomes unconscious outside of damage, such as through a double use of hypnosis (first with raises for increased duration to cause Exhausted for 2 rounds, and the second to turn that to unconscious), does that count for a win?
Amorian • Juvenile • Courageous • Overconfident • Claustrophobic
Carries: Engineering, Wrangler and Medicine skill hits, repair spray, flashlight, travel pack, rope, phone
Df 2 - Wp 4
Monsters:
Diva - Decrepit Warwolf
Df 2 - Wp 1
Carries: Engineering, Wrangler and Medicine skill hits, repair spray, flashlight, travel pack, rope, phone
Df 2 - Wp 4
Monsters:
Diva - Decrepit Warwolf
Df 2 - Wp 1
Re: General GM Questions
Deliberately leaving the fighting area will count as a forfeit.Milo Whitewood wrote: ↑Thu Apr 06, 2023 9:39 amCan monsters exit the match area during a match? (or do walls stop this?)
If they do, especially involuntarily, is there a victory condition for an enemy being kept out of the 'fighting area' for a certain amount of rounds? A 'ring out' as it were?
I imagine a flying monster that breaks the 8ft height ruling is forfeited?
For this tournament, there are not ring outs, so if someone gets tossed out of the arena, they just have to get back inside ASAP. The judges will step in if stuff gets dumb (like someone getting tossed into the stands and then attacked at range while they're unable to get back into the arena).
Re: General GM Questions
For this tournament, yes.Milo Whitewood wrote: ↑Thu Apr 06, 2023 9:44 amOne last one. If a monster becomes unconscious outside of damage, such as through a double use of hypnosis (first with raises for increased duration to cause Exhausted for 2 rounds, and the second to turn that to unconscious), does that count for a win?
- Carl Heinrich Mauser
- Posts: 104
- Joined: Sat Apr 01, 2023 7:47 pm
Re: General GM Questions
The way I read the rules, I don't actually have to use one of Carl Heinrich's actions to tell my Monster to attack, do I? It should be able to just do stuff on its turn? (Since this is my first Monster Wrangler combat, I'm just checking to make sure I don't make a horrible mistake)
Competitor · Juvenile · Mechanic
Strong Voice · Bad Vision · Antisocial
DF 2 · WP 5
Accompanied by: Killbot Rex (a sturdy Warwolf) and a box
Strong Voice · Bad Vision · Antisocial
DF 2 · WP 5
Accompanied by: Killbot Rex (a sturdy Warwolf) and a box
Re: General GM Questions
Correct! Your monster can act normally on its turn without any input from you.Carl Heinrich Mauser wrote: ↑Thu Apr 06, 2023 11:55 amThe way I read the rules, I don't actually have to use one of Carl Heinrich's actions to tell my Monster to attack, do I? It should be able to just do stuff on its turn? (Since this is my first Monster Wrangler combat, I'm just checking to make sure I don't make a horrible mistake)
If you have Commands, you can use them to give your monster various bonuses on your Wrangler turn, or you can use a medicine spray if your monster gets close enough to your "trainer box" on the field.
If you and your opponent want to just skip Wrangler turns because you can't really do much, that's perfectly fine.
Re: General GM Questions
Just want to make sure - the init orders posted are not wranglers turns then monsters turns and are init order (you've just posted them in the order of wranglers then monsters)?
Wildfire Girl * Hunter * Infamous * Fireproof * Beast tongue * Profile
Df 3 * WP 3
Always accompanied by Riki - Juvenile Maguana
Df2 * WP 2
Often carries: Bow, arrows, travel bag.
"Speaking", thinking, Beast language
Df 3 * WP 3
Always accompanied by Riki - Juvenile Maguana
Df2 * WP 2
Often carries: Bow, arrows, travel bag.
"Speaking", thinking, Beast language
Re: General GM Questions
Wranglers take all their turns, then monsters take their turns, so the posted order is correct.
Re: General GM Questions
Two quick questions:
1) How long after the fight does it take for status effects to clear/get healed off?
2) Are we allowed to join our own fights commentator threads after we finish fighting?
1) How long after the fight does it take for status effects to clear/get healed off?
2) Are we allowed to join our own fights commentator threads after we finish fighting?
Wildfire Girl * Hunter * Infamous * Fireproof * Beast tongue * Profile
Df 3 * WP 3
Always accompanied by Riki - Juvenile Maguana
Df2 * WP 2
Often carries: Bow, arrows, travel bag.
"Speaking", thinking, Beast language
Df 3 * WP 3
Always accompanied by Riki - Juvenile Maguana
Df2 * WP 2
Often carries: Bow, arrows, travel bag.
"Speaking", thinking, Beast language
Re: General GM Questions
1) AMBA will hose people down with medicine sprays if necessary, so there won't be lingering status effects after the fight.
2) yes!
- Carl Heinrich Mauser
- Posts: 104
- Joined: Sat Apr 01, 2023 7:47 pm
Re: General GM Questions
Are Constructs and Plants subject to being Exhausted? Under "Time to Sleep" on page 44 which first mentions Exhaustion, it states that "Construct and Plant monsters are an exception to this rule; Constructs are tireless machines, and Plants simply don't require sleep to function." But I'm not sure if this means they're immune to Exhaustion entirely.
Competitor · Juvenile · Mechanic
Strong Voice · Bad Vision · Antisocial
DF 2 · WP 5
Accompanied by: Killbot Rex (a sturdy Warwolf) and a box
Strong Voice · Bad Vision · Antisocial
DF 2 · WP 5
Accompanied by: Killbot Rex (a sturdy Warwolf) and a box
Re: General GM Questions
They are not immune to Exhaustion, as they can still undergo lots of stress or mental fatigue.Carl Heinrich Mauser wrote: ↑Thu Apr 06, 2023 4:46 pmAre Constructs and Plants subject to being Exhausted? Under "Time to Sleep" on page 44 which first mentions Exhaustion, it states that "Construct and Plant monsters are an exception to this rule; Constructs are tireless machines, and Plants simply don't require sleep to function." But I'm not sure if this means they're immune to Exhaustion entirely.
Similarly, while they don't need to sleep, they can still be put to sleep via mental shenanigans like the Hypnosis Technique, which for a construct is probably more akin to bluescreening them and forcing a reboot.
- Antony Acierno
- Posts: 25
- Joined: Thu Mar 23, 2023 5:41 am
Re: General GM Questions
For the lost pet event is the last roll collaborate or is it all the wrangler? I might need to reroll
Adult(ish) * Mechanical Whiz * Bum Leg * Softspoken * Doesn't Know When To Quit
Carries: Engineering Kit, Mechanic Spray, Travel Pack, Rations
Travels with: Rocky (Dronnimer)
Carries: Engineering Kit, Mechanic Spray, Travel Pack, Rations
Travels with: Rocky (Dronnimer)
- Calico Carter
- Posts: 642
- Joined: Tue Mar 28, 2023 11:00 pm
Re: General GM Questions
Timing question-
On Orlok's prior turn, he handed out the Exhausted status for 1 round.
Does that time frame include Orlok's second turn, since the round is not completed because there's a held action until after Orlok's turn, or does the 1-round effect end when Orlok's turn begins?
If the former, then Orlok has won by applying Exhaustion to an already-exhausted Warwolf. If not, then Killbot Rex gets another turn.
On Orlok's prior turn, he handed out the Exhausted status for 1 round.
Does that time frame include Orlok's second turn, since the round is not completed because there's a held action until after Orlok's turn, or does the 1-round effect end when Orlok's turn begins?
If the former, then Orlok has won by applying Exhaustion to an already-exhausted Warwolf. If not, then Killbot Rex gets another turn.
Adult * Allegedly burned her hometown down once * Nimble * Amorian
Carries: Strollman, rations, and monster chow
DF:3 WP:2
Travels with: Orlok (Juvenile Male Saturnadus and Reigning Champ) Personality- Wise-assed bug
DF:2 WP:3
and
Surtr (Juvenile Male Maguana) Personality: Surly
DF:2 WP:2
Carries: Strollman, rations, and monster chow
DF:3 WP:2
Travels with: Orlok (Juvenile Male Saturnadus and Reigning Champ) Personality- Wise-assed bug
DF:2 WP:3
and
Surtr (Juvenile Male Maguana) Personality: Surly
DF:2 WP:2
- Carl Heinrich Mauser
- Posts: 104
- Joined: Sat Apr 01, 2023 7:47 pm
Re: General GM Questions
I was told that the Exhaustion lasts until the end of Orlok's turn, so the second Hypnosis applies Unconscious instead. Congrats! 
Last edited by Carl Heinrich Mauser on Thu Apr 06, 2023 6:09 pm, edited 1 time in total.
Competitor · Juvenile · Mechanic
Strong Voice · Bad Vision · Antisocial
DF 2 · WP 5
Accompanied by: Killbot Rex (a sturdy Warwolf) and a box
Strong Voice · Bad Vision · Antisocial
DF 2 · WP 5
Accompanied by: Killbot Rex (a sturdy Warwolf) and a box
- Calico Carter
- Posts: 642
- Joined: Tue Mar 28, 2023 11:00 pm
Re: General GM Questions
Huh. Well. That makes Hypnosis officially BROKEN AS HELL in this format against low-Willpower foes...
Adult * Allegedly burned her hometown down once * Nimble * Amorian
Carries: Strollman, rations, and monster chow
DF:3 WP:2
Travels with: Orlok (Juvenile Male Saturnadus and Reigning Champ) Personality- Wise-assed bug
DF:2 WP:3
and
Surtr (Juvenile Male Maguana) Personality: Surly
DF:2 WP:2
Carries: Strollman, rations, and monster chow
DF:3 WP:2
Travels with: Orlok (Juvenile Male Saturnadus and Reigning Champ) Personality- Wise-assed bug
DF:2 WP:3
and
Surtr (Juvenile Male Maguana) Personality: Surly
DF:2 WP:2
Re: General GM Questions
We'll see how it goes!Calico Carter wrote: ↑Thu Apr 06, 2023 6:09 pmHuh. Well. That makes Hypnosis officially BROKEN AS HELL in this format against low-Willpower foes...
- Mara Froste
- Posts: 266
- Joined: Tue Mar 28, 2023 6:15 pm
Re: General GM Questions
Can a non-breeder help co-op the breeding roll with a breeder?
Mara Froste
Adult • Overprotective • Arensan
accompanied by Blitz:, female juvenile staguar , Tinder: female juvenile Tayirramad, and Dante:male juvenile Tayirramad
formerly accompanied by Talia, Juvenile Taichen (deceased)
Df:3 Wp:2
carries: Craft: cooking kit and a Health spray
"Speaking", thinking
Adult • Overprotective • Arensan
accompanied by Blitz:, female juvenile staguar , Tinder: female juvenile Tayirramad, and Dante:male juvenile Tayirramad
formerly accompanied by Talia, Juvenile Taichen (deceased)
Df:3 Wp:2
carries: Craft: cooking kit and a Health spray
"Speaking", thinking