The monsters begin the battle 30 ft. from their Wranglers, and 20 ft. from each other.
Monsters gain 2 Rage at the start of each of their turns. Please post your monster's current Health and Rage, as well as distance from the opponent and current status effects, in each of your posts.
You may concede on your turn, and if you have the Overprotective Flaw, you must make your roll to avoid conceding when your monster becomes Bloodied (half health) and when it takes damage while Bloodied. If you have Overconfident, you must pass your roll to concede.
If your monster is damaged past 0 Health, the opponent makes an Injury Roll to see if your monster becomes Injured.
Llyan, Deluzo
Df 2, Wp 2
Armor 0
Health 4/4
Disguise: If this character is not Bloodied, it may use a Move Action to cloak itself in an illusion that makes it appear to be another creature of its choice. The illusion lasts until this character either dismisses it as an Instant or becomes Bloodied. Characters that physically interact with the illusion immediately realize that it is an illusion, though this does not reveal this character's true form.
Psychic Shield: When this character is targeted with an attack, it may use its Reaction and spend 1 Rage to gain Armor X for the duration of the attack, where X is equal to this character's Mind.
Scamper: This character can take the Disengage Action as a Reaction.
Hyperactive: This character can take two Reactions per round (instead of just one).
Morty, Mycetar
Df 1, Wp 2
Armor 1
Health 8
Brain Dead - This character automatically passes all Mind Rolls prompted by another character's Ability, Trait, or Technique.
Durable - Before this character gains a status effect, the value of that status effect is reduced to 1, then it is applied to this character as normal.
Hack Away - After this character makes a successful attack with a Blade Technique, affected characters have their Armor reduced by 1 until the end of the next round.
Miasma - The area 5 ft. around this character is filled with a cloud of thick spores. The cloud counts as Obscuring Terrain, is centered on this character and moves with it, and does not hinder its vision or attacks in any way. Characters without the Miasma Trait that begin their turns in the cloud become Sickened 1.
GM Note: Obscuring Terrain worsens the Success Value of all attacks passing through it by 1.
Initiative
8 - Dion
4 - Ari
~ ~ ~
11 - Llyan
7 - Morty